Downton Abbey Jane Austen is My Homegirl Rap

To create the Downton Abbey look I compared the footage with stills from the actual show. Production design helped a lot on this. One of the main things to watch for when trying to match a certain look is to watch skin tones. Sometimes you can't get a real idea of the tone in a space if you don't have enough angles represented in the sample stills. But recognizing the look through how skin tones are being handled always works.
click through the before and after stills!

Slip n Slide Launch 1000fps

This project mixed footage from the Phantom and Photron fast cams, The Red Epic, Canon 5D, GoPro, and I think there's some Iphone in there as well. The biggest problem was matching some of the smaller cameras. A few shots were really yellow. To get the skin tones closer I had to do some selective channel shifting. I was pretty happy with the results! I dind't think I could get those pulled that far. You can see before and after examples below the video.
click through the stills!


It's always fun to see how much color information is in an image. This needed to bright, beautiful, and vibrant. click through these to see how far it was going!



Macey's Grocery Store Commercials

Here are some stills from a few grocery store ads I colored.


Meat Truck


Kid Carts 




When the Bough Breaks - the practice of storycraft

My brother Joel and I started writing this at the end of August. We wanted to prove that a good script could carry a film. The handheld run-and-gun style of films like Warrior(2011) inspired us because of the spontinaity of the telling. I don't remember any establishing shots. It didn't feel like they'd worried too much about making it perfect or pretty. Their time seemed to have been spent on getting the story right.

Society is centered on marketing.

Everything we see and read is about the next big announcement, the next new thing that's better than the old thing because its new. New means better. The film making world is full of it: new camera systems, new software, new technology to shake the earth with its mighty game changing power. And all it takes to harness these new goodies is your wallet. It's intoxicating and anyone who's spent any amount of time shopping for new gear "for the lust of it" knows exactly what I'm talking about. It fosters the idea that all you need to create great work, is to spend enough money on it.


Something is missing from the formula.

Yes, technology is important, and you've got to at least have some of it to get a moving image on the screen. But it's not the end because the most important part isn't sold anywhere.


There is NO technology that can EVER be invented to make story telling easier. It doesn't care what century you live in, what language you speak, or how much shiny stuff you've got in your pocket, basket, or hole in the ground. It staunchly maintains its persistance as the most agonizingly difficult fantastically rewarding process ever concieved of by the human mind.

To write Hamlet, you have to work as hard and as tenaciously as Shakespear because the rules NEVER change. Tolkein was a genius. But he worked harder and longer than anyone else would to create his legendary work. This is why it's his name on the spine and not someone else's. You can't buy that. The only way is to be that.

So Joel and I worked really hard for the majority of our time on this film to make the story work before we ever started the script. Our deadline was a local Halloween film festival so rewriting happened on the go during production.

Limitations force you to greater heights. It's the same with your characters. If you want a great triumph in the story, It only gets there by the strength of opposition, by more constraining limitations.

So when we faced these during production, we dug in and figured out solutions that made things work better than the original plan. The process was grueling, but oh so rewarding. I could see it light up my actors as well. Their performances were singing and our story was coming to life! 

It's the most growth rich environment I know of and the only way we can see of aquiring the unpurchasable gift of storycraft. It is the most insanely difficult, mind confounding process there is, but when it clicks and the thing you made finally starts working, oh how the endorphins flow! There's nothing like it.

Hope you enjoy it. More to come.