United We Ball

Here's the first two spots in a new University of Oregon campaign I've been working on. 

The Clapper

The Sceamer

Before and after stills. Shot on the Red Epic.



Fubalous 4: Training Day

This episode was another fun one! The training shots of Flavor Flav and Donnivin Jordan outside called for a high contrast feel. It needed to feel hot, hostile, and epic. One of the ways I accomplish this kind of look is by dialing in a global selection over the whole frame to grab a feathered off portion of just the very bottom of the shadows and another node dialed to just the top of the highlights to punch up the separation and contrast. It allows you to relight the image to excentuate depth and detail. Its a unique look that owes itself to the powerful DaVinci platform. Haven't had this much control since working with stills in Photoshop. 


Camera Warfare

 My friend Devin Graham has been really succesful with his youtube channel. A while back he orchestrated this huge project and wanted me out doing dirt and grit makeup. It was a huge undertaking with some other really really talented visionary film people. The players included Freddy and Brandon from freddieW and a whole bunch of WWII reenactment soldiers. I got them looking right using a combination of cream and pancake makeup applied with randomly shaped sponges to break up edges. I dusted them off with fuller's earth to finish each one. The idea was to get each player looking as if he'd been on the ground behind enemy lines for weeks. It was pretty challenging work doing so many characters that fast. I've got close ups of some of the guys here.



Dr. Fubalous Episode 2

Here are some of my favorite stills from Episode 2. The one of Maude Cakes, played by Glozelle Green, choking to death isn't explained in my video but was accomplished using the same techniques. I could see they'd made her lips bluer with makeup. I showed Scott Winn some samples. He liked it. So I went ahead and turned her skin pale blue all through the choking scene.

You can watch the entire video below the stills.




Entrata Braveheart Spot- artificial lighting techniques

Vignettes have the power to direct the eye more dramatically than any other method- 

until they're noticeable. 

Then they're shlock. 


example of bad vignettes: Wherever You Go

I shot this through a canon AE1 camera body with a badly vignietted focusing screen.

 But with the ability to track windows (attach them to elements within the shot) and animate opacity, a good colorist can make them invisible. This is one of my favorite features in DaVinci Resolve. 

 To get the look right in this spot, I needed some power windows to bring down the background and focus the shots. With a static camera on a tripod this would be really simple, but some of these are handheld. So as soon as the camera bumps around organically it looks like somebody's smudged ink on the lens. 

 To marry them to the shots I had to track the backgrounds, but the default tracker sets points inside the window you've created. If an arm moves across any point, it starts tracking their hand instead of the background and you've lost it. So I needed to set my own points on the background where no arms or heads would cross. 

Once the windows were tracked to the background I feathered off the edges and opacity to hide them. Whenever you start creating artificial lighting, subtlety is key. I always end up lowering my key mixing gain(or opacity in english) once I've got an effect working the way I want through a shot. Its how I lower a node's impact without messing up other settings.

I've also got highlight punches pulled on most of the character's faces to draw attention to their reactions in the wider shots and to make the overall blue gray look match without effecting skin tone and hair color. 

Here's one of the referance shots to compare